Carter Lodwick

games / illustration / 3D / about

Virtual Virtual Reality 2

I was a level designer, environment artist, character designer on this game developed by Tender Claws.

I was the primary level designer and artist for the substantial "Scottsdale Plaza" area, a fictional metaverse hub that falls to ruin in the game's opening act. I also designed the interior of the player character, an sort of Inside Out-esque control room of series antagonist Chaz. Other parts of the game I worked include doing layout for the "Bush Labs" area, modelling Gavin and the other Roommates, and designing the epilogue, a basement in Maine where Gavin's flesh-body resides.

CONCEPTS



games / illustration / 3D / about